DevelopersBlueprintsIntroduction

Blueprints

Getting Started

Blueprints are reusable service definitions that let developers publish off-chain workloads (“jobs”) with clear on-chain interfaces and security assumptions. A blueprint becomes usable when operators run its off-chain runtime and customers create services from it.

Blueprint vs Service

  • Blueprint: a developer-owned definition stored on-chain (schemas, sources, metadata, optional manager hooks).
  • Service: a customer-owned instance created from a blueprint (operator set, permitted callers, TTL, payment model, security requirements).

What a Blueprint Contains

A blueprint definition typically includes:

  • Schemas (registration, request, per-job params/result)
  • Execution sources (native binaries and/or container images; WASM sources are reserved but may not be supported by all operator runtimes yet)
  • Optional service manager hooks (an EVM contract the protocol calls during lifecycle events)

How Each Role Uses Blueprints

Developers

  • Publish blueprints and (optionally) implement a manager contract for custom lifecycle logic.
  • Define what “correct” results mean for jobs and when misbehavior should be slashed.

Customers

  • Create services via request/approve (explicit operator set) or RFQ/quotes (operators sign quotes).
  • Submit jobs and pay service fees.

Operators

  • Register for blueprints, advertise preferences, and run the off-chain runtime.
  • Consume job calls from chain and submit results + heartbeats.

Restakers / Delegators

  • Delegate assets to operators and optionally constrain exposure to specific blueprints.
  • Earn a share of service fees and (optionally) TNT incentives funded by explicit budgets.

Architecture Reference

Composability

Blueprints can be composed to create larger systems (e.g., MPC + attestations + orchestration). The protocol is designed to support services like MPC, ZK proving, agent automation, oracles, bridge co-processors, and other restaking-secured infrastructure.